Namespace Gamelogic.Grids.Examples
Classes
- Map3DCapsule
A map that calculates world positions for mapping a rect grid (in a rectangle shape) to a capsule.
- Rotate
A behaviour that can be used to rotate objects over time.
- SelfAwareCell
A cell that knows its own grid point.
This is especially useful in 3D grids where raycasting can be used for dealing with input, and it is easier for cells to know where they are in the grid so that difficult map calculations can be avoided.
- SilderPuzzle
This example shows how the Grids library work with normal Unity Planes.