Table of Contents

Class Lines

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class Lines : GridBehaviour<PointyHexPoint>
Inheritance
Lines
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

cellsPerTurn

public int cellsPerTurn

Field Value

int

colorCount

public int colorCount

Field Value

int

lineLength

public int lineLength

Field Value

int

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.

Override this to implement custom initialisation code. (You can access the grid through the Grid property).

public override void InitGrid()

OnClick(PointyHexPoint)

public void OnClick(PointyHexPoint point)

Parameters

point PointyHexPoint

OnGUI()

public void OnGUI()

Reset()

public void Reset()