Table of Contents

Class LightsOutTri

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class LightsOutTri : GridBehaviour<FlatTriPoint>
Inheritance
LightsOutTri
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

offColor

public Color offColor

Field Value

Color

onColor

public Color onColor

Field Value

Color

Methods

InitGame()

public void InitGame()

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.

Override this to implement custom initialisation code. (You can access the grid through the Grid property).

public override void InitGrid()

OnClick(FlatTriPoint)

public void OnClick(FlatTriPoint point)

Parameters

point FlatTriPoint

OnGUI()

public void OnGUI()

Reset()

public void Reset()