Class LightsOutTri
public class LightsOutTri : GridBehaviour<FlatTriPoint>
- Inheritance
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LightsOutTri
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Fields
offColor
public Color offColor
Field Value
onColor
public Color onColor
Field Value
Methods
InitGame()
public void InitGame()
InitGrid()
When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.
Override this to implement custom initialisation code. (You can access the grid through the Grid property).
public override void InitGrid()
OnClick(FlatTriPoint)
public void OnClick(FlatTriPoint point)
Parameters
point
FlatTriPoint
OnGUI()
public void OnGUI()
Reset()
public void Reset()