Class SelfAwareCell
A cell that knows its own grid point.
This is especially useful in 3D grids where raycasting can be used for dealing with input, and it is easier for cells to know where they are in the grid so that difficult map calculations can be avoided.
public class SelfAwareCell : GLMonoBehaviour
- Inheritance
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SelfAwareCell
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Properties
GridPoint
public RectPoint GridPoint { get; set; }