Table of Contents

Class SelfAwareCell

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll

A cell that knows its own grid point.

This is especially useful in 3D grids where raycasting can be used for dealing with input, and it is easier for cells to know where they are in the grid so that difficult map calculations can be avoided.

public class SelfAwareCell : GLMonoBehaviour
Inheritance
SelfAwareCell
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Properties

GridPoint

public RectPoint GridPoint { get; set; }

Property Value

RectPoint