Table of Contents

Class WalkableCell

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class WalkableCell : SpriteCell, IColorableCell, ICell, IGLScriptableObject
Inheritance
WalkableCell
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

MinCost

public const float MinCost = 1

Field Value

float

Properties

IsWalkable

public bool IsWalkable { get; set; }

Property Value

bool

MovementCost

public float MovementCost { get; set; }

Property Value

float