Table of Contents

Class SilderPuzzle

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll

This example shows how the Grids library work with normal Unity Planes.

public class SilderPuzzle : GridBehaviour<RectPoint>
Inheritance
SilderPuzzle
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

puzzleImage

public Texture2D puzzleImage

Field Value

Texture2D

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.

Override this to implement custom initialisation code. (You can access the grid through the Grid property).

public override void InitGrid()

OnClick(RectPoint)

public void OnClick(RectPoint point)

Parameters

point RectPoint

OnDisable()

public void OnDisable()

Update()

public void Update()