Table of Contents

Class MatchGrid

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class MatchGrid : GridBehaviour<RectPoint>
Inheritance
MatchGrid
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

animationTimePerCell

public float animationTimePerCell

Field Value

float

cellColors

public Color[] cellColors

Field Value

Color[]

useAcceleration

public bool useAcceleration

Field Value

bool

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.

Override this to implement custom initialisation code. (You can access the grid through the Grid property).

public override void InitGrid()

OnClick(RectPoint)

public void OnClick(RectPoint clickedPoint)

Parameters

clickedPoint RectPoint