Table of Contents

Class HexLinesGrid

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class HexLinesGrid : GridBehaviour<PointyHexPoint>
Inheritance
HexLinesGrid
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

cellColor

public Color cellColor

Field Value

Color

lineColor

public Color lineColor

Field Value

Color

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.

Override this to implement custom initialisation code. (You can access the grid through the Grid property).

public override void InitGrid()

OnLeftClick(PointyHexPoint)

public void OnLeftClick(PointyHexPoint clickedPoint)

Parameters

clickedPoint PointyHexPoint

OnRightClick(PointyHexPoint)

public void OnRightClick(PointyHexPoint clickedPoint)

Parameters

clickedPoint PointyHexPoint