Class DungeonGrid
public class DungeonGrid : GLMonoBehaviour
- Inheritance
-
DungeonGrid
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Fields
actualGrid
public RectGrid<DungeonCell> actualGrid
Field Value
dungeonMap
public IMap3D<RectPoint> dungeonMap
Field Value
gridParametersMap
public IMap3D<RectPoint> gridParametersMap
Field Value
maxX
public int maxX
Field Value
maxY
public int maxY
Field Value
minX
public int minX
Field Value
minY
public int minY
Field Value
myCell
public DungeonCell myCell
Field Value
myDungeon
public GameObject myDungeon
Field Value
Methods
Start()
public void Start()
Update()
public void Update()