Table of Contents

Class DungeonGrid

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class DungeonGrid : GLMonoBehaviour
Inheritance
DungeonGrid
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

actualGrid

public RectGrid<DungeonCell> actualGrid

Field Value

RectGrid<DungeonCell>

dungeonMap

public IMap3D<RectPoint> dungeonMap

Field Value

IMap3D<RectPoint>

gridParametersMap

public IMap3D<RectPoint> gridParametersMap

Field Value

IMap3D<RectPoint>

maxX

public int maxX

Field Value

int

maxY

public int maxY

Field Value

int

minX

public int minX

Field Value

int

minY

public int minY

Field Value

int

myCell

public DungeonCell myCell

Field Value

DungeonCell

myDungeon

public GameObject myDungeon

Field Value

GameObject

Methods

Start()

public void Start()

Update()

public void Update()