Table of Contents

Class NestedGridExample

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class NestedGridExample : GLMonoBehaviour
Inheritance
NestedGridExample
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

bigSize

public InspectableVectorPoint bigSize

Field Value

InspectableVectorPoint

cellDimensions

public Vector2 cellDimensions

Field Value

Vector2

cellPrefab

public SpriteCell cellPrefab

Field Value

SpriteCell

gridRoot

public GameObject gridRoot

Field Value

GameObject

pathPrefab

public SpriteCell pathPrefab

Field Value

SpriteCell

pathRoot

public GameObject pathRoot

Field Value

GameObject

smallSize

public InspectableVectorPoint smallSize

Field Value

InspectableVectorPoint

Methods

Reset()

public void Reset()

Start()

public void Start()

Update()

public void Update()