Table of Contents

Class HexHeightMap

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class HexHeightMap : HeightMap<FlatHexPoint>
Inheritance
HexHeightMap
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

GetImageMap()

Gets a 2D map that converts grid points to image points.

protected override IMap<FlatHexPoint> GetImageMap()

Returns

IMap<FlatHexPoint>