Class VertexMatching
[AddComponentMenu("Gamelogic/Examples/VertexMatching")]
public class VertexMatching : GridBehaviour<PointyHexPoint>
- Inheritance
-
VertexMatching
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Methods
InitGrid()
When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.
Override this to implement custom initialisation code. (You can access the grid through the Grid property).
public override void InitGrid()
RotateEdgeNumberClockWise(int)
public int RotateEdgeNumberClockWise(int edge)
Parameters
edge
int
Returns
RotateEdgeNumberCounterClockWise(int)
public int RotateEdgeNumberCounterClockWise(int edge)
Parameters
edge
int