Table of Contents

Class VertexMatching

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
[AddComponentMenu("Gamelogic/Examples/VertexMatching")]
public class VertexMatching : GridBehaviour<PointyHexPoint>
Inheritance
VertexMatching
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.

Override this to implement custom initialisation code. (You can access the grid through the Grid property).

public override void InitGrid()

RotateEdgeNumberClockWise(int)

public int RotateEdgeNumberClockWise(int edge)

Parameters

edge int

Returns

int

RotateEdgeNumberCounterClockWise(int)

public int RotateEdgeNumberCounterClockWise(int edge)

Parameters

edge int

Returns

int