Table of Contents

Class BlockCell

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class BlockCell : SpriteCell, IColorableCell, ICell, IGLScriptableObject, IBlockCell
Inheritance
BlockCell
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

height

public int height

Field Value

int

width

public int width

Field Value

int

Methods

GetCover(RectPoint)

public PointList<RectPoint> GetCover(RectPoint point)

Parameters

point RectPoint

Returns

PointList<RectPoint>

ResetPosition()

public void ResetPosition()