Table of Contents

Class GridIteration

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class GridIteration : GridBehaviour<PointyHexPoint>
Inheritance
GridIteration
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

a

public string a

Field Value

string

b

public string b

Field Value

string

c

public string c

Field Value

string

d

public string d

Field Value

string

e

public string e

Field Value

string

f

public string f

Field Value

string

g

public string g

Field Value

string

gradient

public Gradient gradient

Field Value

Gradient

itrs

public int itrs

Field Value

int

limit

public int limit

Field Value

int

start

public InspectableVectorPoint start

Field Value

InspectableVectorPoint

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.

Override this to implement custom initialisation code. (You can access the grid through the Grid property).

public override void InitGrid()

IsTupletValid(List<int>)

public bool IsTupletValid(List<int> tuplet)

Parameters

tuplet List<int>

Returns

bool