Class GridIteration
public class GridIteration : GridBehaviour<PointyHexPoint>
- Inheritance
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GridIteration
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Fields
a
public string a
Field Value
b
public string b
Field Value
c
public string c
Field Value
d
public string d
Field Value
e
public string e
Field Value
f
public string f
Field Value
g
public string g
Field Value
gradient
public Gradient gradient
Field Value
itrs
public int itrs
Field Value
limit
public int limit
Field Value
start
public InspectableVectorPoint start
Field Value
Methods
InitGrid()
When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.
Override this to implement custom initialisation code. (You can access the grid through the Grid property).
public override void InitGrid()
IsTupletValid(List<int>)
public bool IsTupletValid(List<int> tuplet)