Table of Contents

Class SphereIllusion

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class SphereIllusion : MonoBehaviour
Inheritance
SphereIllusion
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

plane

public GameObject plane

Field Value

GameObject

sideCamera

public Camera sideCamera

Field Value

Camera

topCamera

public Camera topCamera

Field Value

Camera

Methods

Awake()

public void Awake()

GenerateMesh()

[ContextMenu("Generate Mesh")]
public void GenerateMesh()

Update()

public void Update()