Table of Contents

Class SpiralIteratorTest_Rect

Namespace
Gamelogic.Grids.Examples
Assembly
Assembly-CSharp.dll
public class SpiralIteratorTest_Rect : GridBehaviour<RectPoint>
Inheritance
SpiralIteratorTest_Rect
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

colors

public Gradient colors

Field Value

Gradient

defaultColor

public Color defaultColor

Field Value

Color

inspectableOrigin

public InspectableVectorPoint inspectableOrigin

Field Value

InspectableVectorPoint

ringCount

public int ringCount

Field Value

int

textColor

public Color textColor

Field Value

Color

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.

Override this to implement custom initialisation code. (You can access the grid through the Grid property).

public override void InitGrid()

OnLeftClick(RectPoint)

public void OnLeftClick(RectPoint point)

Parameters

point RectPoint