Class PrimsAlgorithmRect
[AddComponentMenu("Gamelogic/Examples/PrimsAlgorithmHex")]
public class PrimsAlgorithmRect : GridBehaviour<RectPoint>
- Inheritance
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PrimsAlgorithmRect
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Fields
floorColor
public Color floorColor
Field Value
wallColor
public Color wallColor
Field Value
Methods
InitGrid()
When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.
Override this to implement custom initialisation code. (You can access the grid through the Grid property).
public override void InitGrid()