How do we make it easier to create simple grids?
Over the last few days we have been investigating making simple grids simpler to create, especially from code. These grids […]
Over the last few days we have been investigating making simple grids simpler to create, especially from code. These grids […]
Polyominoes are used as pieces in many puzzle games, and now Grids has support for them too. The technology is
Grids 2.2 was accepted in the Asset Store last week. We fixed some small bugs and warnings. In the previous
Grids 2.1 was accepted today. It contains a few minor fixes and improvements. First, we fixed all the examples that
Hi Everyone, Grids 2 is out and we’re offering an upgrade to all of our Grids users. Grids Pro users can
If you have written a lot of game code, then you probably wrote something like this before: class MyBehaviour :
Grids 2 has finally been released in the asset store. As we explained before, it is a major upgrade from
We introduced generators the first time in Extensions 1.2. Those early generators, while useful at times, were quite inflexible and
Last month we were invited to exhibit at Unite Europe 2016 as an Asset Store Sponsor. We showed a preview version