How to document code
Documentation is secondary to good design. Well-designed code needs less documentation; it already expresses important ideas using the features of
The design and implementation of object pools
Creating objects can sometimes be very expensive and lead to performance bottlenecks. A straightforward solution is to avoid recreating objects
How do we make it easier to create simple grids?
Over the last few days we have been investigating making simple grids simpler to create, especially from code. These grids
Things we didn’t know a year ago
We turned 1 yesterday, at least we did on paper. We were busy some time before that, but our official
A new look at layered grids: setting up neighbors
The layered grid is a very generic type of grid. It allows you to stack a bunch of grids –
Layered Grids
We have used grids in 3D space in a variety of ways before. Mostly, these come down to mapping a
One Dimensional Grids
Today I implemented a custom grid that is useful for 1D structures such as the spiral above. Although an array
Workarounds for AOT compiler limitations
Applications running on iOS cannot generate and dynamically execute code – that means no JIT (just-in-time) compiled code can run








