In Game 30 you have to travel through space on a twisting roller coaster and swap lanes to avoid crashing. Our last game is one more take on 3D. In this game, we use a bunch of sine waves to…
Grids are not just for attractive geometric shapes. Irregular shapes come in grids too 🙂 In today’s game we re-use some familiar mechanics, and give it a new twist: you play the normal Lights Out game, but on an irregular…
Game 27 is our version of the game Line up 4 played on a diamond grid. In our version you have to line up 3. You can also add pieces from two sides of the grid, instead of one. The…
In game 26 we try another simulation type game on an isometric grid: Zombie Apocalypse. The aim of the game is to save 250 humans before the time runs out. To do this you have to get them to the…
Today’s game is a simple shuffle puzzle on a hex grid: you reconstruct an image by moving cells around. This game demonstrates another use of maps – this time, instead of mapping from grid to world coordinates, we map from…
Today’s game is another 3D game; this time on a hex grid. The aim of the game is to get to the outer ring; however, paths randomly become walls along the way. We use a customized map to adjust the…
We have created another subset of the Grids library, this time specific to rectangular and diamond grids. Rect Grids is a subset of our Grids package and has been released on the Unity Asset Store for $40. It supports the…
Today’s game is our implementation of the Darts game 301, where the aim of the game is to reach 0, starting from a score of 301. The game is played by clicking on the moving target to hit the score…
Today’s game is a remake of the classic game Xonix. The aim of the game is to fill the playing field by running over it (the playing field is selected randomly). At the same time you need to avoid the…
In Game 18 you have to get all the red dots together by rotating the neighbors of each dot, which are placed on a triangular grid. Today’s Unity game provided us with several difficulties that arise from how complicated rotation…