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Grids 2.1

Grids 2.1 was accepted today. It contains a few minor fixes and improvements. First, we fixed all the examples that were not working. (We also removed two “examples” that was really our “scratch pad” testing scenes and should not have…
  • Permalink
  • Posted: 26 July 2016
  • Author: Gamelogic

Upgrading to Grids 2

Hi Everyone, Grids 2 is out and we’re offering an upgrade to all of our Grids users. Grids Pro users can upgrade to Grids 2 (Pro version) for 1USD. Grids Basic and Grids Lite users can upgrade to Grids 2 (Pro version)…
  • Permalink
  • Posted: 26 July 2016
  • Author: Gamelogic

The new class in Extensions, ObservedValue: what is it for and how to use it

If you have written a lot of game code, then you probably wrote something like this before: [crayon-600c457a472d6362476038/] The idea is, you check or calculate some value very often (every frame, for example), but only perform some action when it…
  • Permalink
  • Posted: 21 July 2016
  • Comments: 1
  • Author: Gamelogic

Grids 2 is out: What changed

Grids 2 has finally been released in the asset store. As we explained before, it is a major upgrade from Grids 1. In this post we go over the most important list of changes from Grids 1. One thing we…
  • Permalink
  • Posted: 12 July 2016
  • Comments: 3
  • Author: Gamelogic

New generators: designed from scratch for use in procedural content

We introduced generators the first time in Extensions 1.2. Those early generators, while useful at times, were quite inflexible and too specific. In the latest version of Extensions (which came out yesterday!), we introduced the completely redesigned generators. A generator,…
  • Permalink
  • Posted: 11 July 2016
  • Author: Gamelogic

Exhibiting at Unite Europe

Last month we were invited to exhibit at Unite Europe 2016 as an Asset Store Sponsor. We showed a preview version of Grids 2 and received a lot of great feedback. We also got to meet some of our Grids users…
  • Permalink
  • Posted: 14 June 2016
  • Author: Gamelogic

Where is Grids 2.0?

It has been a few months after we planned to release Grids 2.0. As you can imagine, we are painfully aware that we were too optimistic of our initial estimate, and from the many queries we receive on Grids 2.0…
  • Permalink
  • Posted: 18 April 2016
  • Comments: 2
  • Author: Gamelogic

Grids 2.0 will be free for all Grids Pro users

Hi Everyone, We’re happy to announce that all Grids Pro users will be able to get Grids 2.0 at no extra cost. We are finalising how the free upgrade will be structured and will announce more info with in the…
  • Permalink
  • Posted: 11 January 2016
  • Tags: grids
  • Comments: 4
  • Author: Gamelogic

What is coming in Grids 2.0

The new version of Grids is a major upgrade, with many design changes. Our main goal is to make Grids more flexible, more robust, and less unwieldly. The way it is designed at the moment makes it a chore to…
  • Permalink
  • Posted: 13 December 2015
  • Tags: grids2
  • Comments: 13
  • Author: Gamelogic

Abstract Strategy Roadmap

Over the last months we have not made many updates to Abstract Strategy. But we got a lot of valuable feedback from early adopters, and we have two programmers starting on Tuesday, so we can now also spend some time…
  • Permalink
  • Posted: 27 November 2015
  • Author: Gamelogic
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