A cheat for seamless hex tiles
Making a seamless hex tile is a lot of work, especially if you want to rotate your tiles. In some cases […]
Making a seamless hex tile is a lot of work, especially if you want to rotate your tiles. In some cases […]
In this post, I describe one way of making a hex tile that can be tiled seamlessly, even when the
We are updating some of our examples with better art. One of the cool examples on our site is a
Our Grids library provides many useful functions for working with hex-coordinates in Unity, but you may want to go beyond
Since the first release, we have been working hard fixing bugs and adding some new features. Here is what is
This post explains how you could make a seamless tile in the shape of any parallelogram. You can use this
In this post I give two methods for making hexagonal tiles that will tile seamlessly. The methods use any method
A rhombille grid is a tessellation of the plain in identical rhombi. (The term was coined by John Conway in