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Golden Skull Studios Extension for Grids

We have made a free extension for Grids to allow you to use it with the awesome hex and isometric tiles designed by the guys at Golden Skull Studios. In particular, the extension calculates suitable sorting order for tiles so…
  • Permalink
  • Posted: 17 August 2015
  • Author: Gamelogic

Words 1.1. for Unity is now available

Words 1.1 is now available in the Unity Asset Store for 50U$D. Buy it now This version includes tools to pre-process text dictionaries, and allows you to hook in your own code. If you have a text file, the proceprocessor can filter…
  • Permalink
  • Posted: 5 June 2015
  • Author: Gamelogic

Support Upgrade

We have upgraded our support system to make responding to your queries faster and more efficient. There are two parts to the upgrade. Support email – Zendesk We are now using Zendesk to handle our support email. Tickets are created…
  • Permalink
  • Posted: 1 June 2015
  • Author: Gamelogic

Colors 1.1. for Unity is now available

Colors 1.1 is now available in the Unity Asset Store for 20U$D. Buy it now Colors now contains a powerful node-editor for building structured palettes that can be used to color your scene procedurally. Using the node editor it’s possible to make palettes of…
  • Permalink
  • Posted: 29 May 2015
  • Author: Gamelogic

Grids Lite is now available for free!

Grids Lite is now available for free in the Unity Asset Store (previously $20). Download it now. Grids Lite allows you to rapidly prototype and develop your games using Rect, Diamond and certain Polar grids. It contains many algorithms, including…
  • Permalink
  • Posted: 18 May 2015
  • Author: Gamelogic

Gamelogic Words for Unity is now available

Words is now available in the Unity asset store for 50 U$D. Buy it now Words is a library of word game algorithms. It includes string algorithms, letter generator algorithms and dictionary searches, all of which work on configurable dictionaries…
  • Permalink
  • Posted: 7 May 2015
  • Author: Gamelogic

Our first Unity workshop in Santiago

We recently started working with Wintek, a games publisher here in Santiago. Wintek has partnered with five game development studios in Chile, most of which use Construct 2 as their preferred game engine. Each of the companies are eager to expand…
  • Permalink
  • Posted: 24 March 2015
  • Author: Gamelogic

The birth of Game Dev Santiago

4th March 2015 Make Games SA is the official game development community in South Africa and they have been running a monthly meetup for a few years now (in Johannesburg and Cape Town). It’s a night Herman and I both look forward…
  • Permalink
  • Posted: 22 March 2015
  • Author: Jonathan Bailey

Match Game Mechanics: An exhaustive survey

At Gamelogic we are obsessed with game rules. Several weeks ago Herman and I began building a match game tool. We played and analyzed many match games to deconstruct their mechanics. In this Gamasutra article we share our findings as part of…
  • Permalink
  • Posted: 2 March 2015
  • Tags: 3D unity game, game design, match game mechanics
  • Comments: 2
  • Author: Jonathan Bailey

Introducing Response Curves

A response curve is an easy-to-define piece-wise linear curve. They are described by Bob Alexander in AI Programming Wisdom in the article The Beauty of Response Curves. Below is an example: The curve above can be defined as follows: [crayon-628dce5d5dd9d814731259/]…
  • Permalink
  • Posted: 20 February 2015
  • Tags: response curve
  • Author: Gamelogic
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