
Blog


Words 1.1. for Unity is now available
Words 1.1 is now available in the Unity Asset Store for 50U$D. Buy it now This version includes tools to pre-process text dictionaries, and allows you to hook in your own code. If you have a text file, the proceprocessor can filter…
Support Upgrade
We have upgraded our support system to make responding to your queries faster and more efficient. There are two parts to the upgrade. Support email – Zendesk We are now using Zendesk to handle our support email. Tickets are created…
Colors 1.1. for Unity is now available
Colors 1.1 is now available in the Unity Asset Store for 20U$D. Buy it now Colors now contains a powerful node-editor for building structured palettes that can be used to color your scene procedurally. Using the node editor it’s possible to make palettes of…
Grids Lite is now available for free!
Grids Lite is now available for free in the Unity Asset Store (previously $20). Download it now. Grids Lite allows you to rapidly prototype and develop your games using Rect, Diamond and certain Polar grids. It contains many algorithms, including…
Gamelogic Words for Unity is now available
Words is now available in the Unity asset store for 50 U$D. Buy it now Words is a library of word game algorithms. It includes string algorithms, letter generator algorithms and dictionary searches, all of which work on configurable dictionaries…
Our first Unity workshop in Santiago
We recently started working with Wintek, a games publisher here in Santiago. Wintek has partnered with five game development studios in Chile, most of which use Construct 2 as their preferred game engine. Each of the companies are eager to expand…
The birth of Game Dev Santiago
4th March 2015 Make Games SA is the official game development community in South Africa and they have been running a monthly meetup for a few years now (in Johannesburg and Cape Town). It’s a night Herman and I both look forward…
Match Game Mechanics: An exhaustive survey
At Gamelogic we are obsessed with game rules. Several weeks ago Herman and I began building a match game tool. We played and analyzed many match games to deconstruct their mechanics. In this Gamasutra article we share our findings as part of…