How to document code
Documentation is secondary to good design. Well-designed code needs less documentation; it already expresses important ideas using the features of […]
Documentation is secondary to good design. Well-designed code needs less documentation; it already expresses important ideas using the features of […]
Creating objects can sometimes be very expensive and lead to performance bottlenecks. A straightforward solution is to avoid recreating objects
We expanded on some of the fun grid facts we tweeded over the last few days, and added a few
When GameMaker announced their Marketplace, we thought it would be a good opportunity to port our Grids plugin for Unity
Today I implemented a custom grid that is useful for 1D structures such as the spiral above. Although an array
Applications running on iOS cannot generate and dynamically execute code – that means no JIT (just-in-time) compiled code can run