Making a seamless hex tile is a lot of work, especially if you want to rotate your tiles. In some cases you can get away with letting the engine do some of the work. Here is the strategy: [dropcap style=”dark”]1[/dropcap]Take the texture…
We are updating some of our examples with better art. One of the cool examples on our site is a simple implementation of Prim’s maze generation algorithm. The maze is a triangular grid, but to depict walls nicely, we use…