The following example illustrates how to reflect points around a point when the normal directions are specified.

To check out run the example:

  1. Import Grids into a new project.
  2. Import the package below into a new project.
  3. Open the PointyHexReflections scene in the PointyHexReflections folder, and run it.


[unity src=”2194″]

(Thanks Michael Grätzbach for updating the code to Grids 1.8!)