Making custom cells and using scriptable objects to manage tile sets

customcells

The package below contains two simple examples that show you

  • How to make your own cells.
  • How to make a scriptable object to manage tile sets.
  • How to make a custom grid behaviour to initialize cells.

To look at the examples:

  1. Import Grids into a new project.
  2. Import the package below.
  3. Open one of the scenes: (IconTiles / LandcapeTiles).

CustomCells.unitypackage

For more information on how to make your own cells, see Making your own cells.

The tile sets used are by Kevin Chenevert (http://www.hexographer.com/extra-icon-sets/calligraphy-icon-set/) and Dominique Crouzet (previously at http://inkwellideas.com/hexographer_forum/index.php?topic=420.0).

custom_tiles2

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