Examples The icons under each example shows with which licences of Grids the example works: Grids Light Grids Basic Grids Pro Algorithms and Cells Reflections on a Hex Grid A simple path-finding example A new look at layered grids: setting up neighbors Making custom cells and using scriptable objects to manage tile sets Calculating Lines on a Hex Grid Converting an Image to a Grid Field of View Example Using a Spiral Iterator Linked Grids Wrapped Hexagon Grid Grids with various GUI systems Lights Out with DaikonForge GUI Example with 2D Toolkit Grids with uGUI Meshes for grids using the editor Pointy Hex Grid on a Ring Pointy Hex Grid on a Sphere and Elipsoid Pointy Hex Grid on a Torus Pointy Hex Grid on a Mobius Strip Pointy Hex Grid on a Hill Pointy Hex Grid in a Pointy Hex Shape Advanced Techniques A Quick Hex Mesh Generation Script (with Proper Texturing) How to Render Only a Section of a Very Big Scrolling Grid How to Use a Rectangular Grid on the Inside of a Torus Tiling a Sphere with Hexes Mapping Images to Grids in the Editor A “triangular” polar pointy brick grid How to set up grids for faces, vertices and edges simultaneously Grids on a Möbius Strip Games Match-game mechanics Block Slider (Game 22 from 30 Games in 30 Days) Coin Grabber (Game 17 from 30 Games in 30 Days) Space Maze (Game 16 from 30 Games in 30 Days) Arrow Maze (Game 2 from 30 Games in 30 Days) Triangle Puzzle Game Hex Ludo (Game 3 from 30 Games in 30 Days) Monster Mansion (Game 4 from 30 Games in 30 Days). Cairo Match (Game 5 from 30 Games in 30 Days) Honeycomb (Game 21 from 30 Games in 30 Days) Stairway to Heaven (Game 24 from 30 Games in 30 Days) Triangle Sum (Game 25 from 30 Games in 30 Days)