
Category Archives: Programming


Porting Grids from Unity to GameMaker
When GameMaker announced their Marketplace, we thought it would be a good opportunity to port our Grids plugin for Unity (or at least, a part of it) to GameMaker. Here, I explain some of the issues we encountered in doing the…
One Dimensional Grids
Today I implemented a custom grid that is useful for 1D structures such as the spiral above. Although an array or List would work decently, using a proper grid allows you to take advantage of the mapping technology and algorithms…