When GameMaker announced their Marketplace, we thought it would be a good opportunity to port our Grids plugin for Unity (or at least, a part of it) to GameMaker. Here, I explain some of the issues we encountered in doing the…
Today I implemented a custom grid that is useful for 1D structures such as the spiral above. Although an array or List would work decently, using a proper grid allows you to take advantage of the mapping technology and algorithms…
Applications running on iOS cannot generate and dynamically execute code – that means no JIT (just-in-time) compiled code can run on iOS. For this reason, games for iPhone and iPad made with Unity are compiled using the AOT (ahead-of-time) compiler.…