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Category Archives: Programming

20 Fun Grid Facts (Hex Grids)

We expanded on some of the fun grid facts we tweeded over the last few days, and added a few new ones too. Check out the full article on Gamasutra.
  • Permalink
  • Posted: 14 September 2014
  • Tags: fun grid facts, hex grid
  • Author: Gamelogic

Porting Grids from Unity to GameMaker

When GameMaker announced their Marketplace, we thought it would be a good opportunity to port our Grids plugin for Unity (or at least, a part of it) to GameMaker. Here, I explain some of the issues we encountered in doing the…
  • Permalink
  • Posted: 30 July 2014
  • Tags: gamemaker, porting, unity
  • Author: Gamelogic

One Dimensional Grids

Today I implemented a custom grid that is useful for 1D structures such as the spiral above. Although an array or List would work decently, using a proper grid allows you to take advantage of the mapping technology and algorithms…
  • Permalink
  • Posted: 26 February 2014
  • Comments: 4
  • Author: Herman Tulleken

Workarounds for AOT compiler limitations

Applications running on iOS cannot generate and dynamically execute code – that means no JIT (just-in-time) compiled code can run on iOS. For this reason, games for iPhone and iPad made with Unity are compiled using the AOT (ahead-of-time) compiler.…
  • Permalink
  • Posted: 11 January 2014
  • Tags: AOT Compiler, C# generics, C# value types, iOS
  • Author: Herman Tulleken
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