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Category Archives: Grids 2

What is new in Grids Pro 2.3.5

A new update for Grids Pro is in the asset store. In this version, We added a new Simple Grid example where you can find some of the new ways to create grids by code that are way simpler than…
  • Permalink
  • Posted: 1 June 2017
  • Author: Gamelogic

What is new in Grids Pro 2.3.2

Our dear Grids Pro has been updated too. We are working hard to make the library easier and more useful. In this version, We updated the version of Extensions to latest. We added a new Basic Editor folder under Examples/GridSetup/…
  • Permalink
  • Posted: 30 May 2017
  • Author: Gamelogic

How do we make it easier to create simple grids?

Over the last few days we have been investigating making simple grids simpler to create, especially from code. These grids – rect grids in rectangular shapes, and hex grids in hexagonal and rectangular shapes – are the ones most often…
  • Permalink
  • Posted: 14 April 2017
  • Comments: 1
  • Author: Herman Tulleken

Support for Bitmask Shapes and Polyominoes in Grids 2.3

Polyominoes are used as pieces in many puzzle games, and now Grids has support for them too. The technology is not very complicated, but it took us a long time to get here. First, we had to realize that the…
  • Permalink
  • Posted: 18 August 2016
  • Comments: 2
  • Author: Gamelogic

Grids 2.1

Grids 2.1 was accepted today. It contains a few minor fixes and improvements. First, we fixed all the examples that were not working. (We also removed two “examples” that was really our “scratch pad” testing scenes and should not have…
  • Permalink
  • Posted: 26 July 2016
  • Author: Gamelogic

Grids 2 is out: What changed

Grids 2 has finally been released in the asset store. As we explained before, it is a major upgrade from Grids 1. In this post we go over the most important list of changes from Grids 1. One thing we…
  • Permalink
  • Posted: 12 July 2016
  • Comments: 3
  • Author: Gamelogic
Recent Posts
  • Tool Documentation Overhaul
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  • What is new in Grids Pro 2.3.2
  • What is new in Abstract Strategy 2.1.1
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