The design and implementation of object pools
Creating objects can sometimes be very expensive and lead to performance bottlenecks. A straightforward solution is to avoid recreating objects […]
Creating objects can sometimes be very expensive and lead to performance bottlenecks. A straightforward solution is to avoid recreating objects […]
We recently updated all our libraries. We will publish posts detailing the updates over the next few days. This is
If you have written a lot of game code, then you probably wrote something like this before: class MyBehaviour :
We introduced generators the first time in Extensions 1.2. Those early generators, while useful at times, were quite inflexible and
A response curve is an easy-to-define piece-wise linear curve. They are described by Bob Alexander in AI Programming Wisdom in
We added generators to version 1.2 of Extensions. A generator, in our terminology, is an object that can give you new
The newest version of our free extensions library is now available in the asset store: download it now. Here is