Developer: Steven Tu (Twoplus Games) In this game, your goal is to remove as many blocks as you can by making matches. The only control you have is the direction of the gravity. Because the game is on a hex…
Developer: Steven Tu (Twoplus Games) Game 17, or Tetrifender, is an action puzzle game using tetrominos! Tower defence meets Tetris in a game where you must protect your fort and sink your enemies! Notes from the Developer: I’ve been fascinated with tetris blocks…
Developer: Cukia Kimani and Kevin Marais (Mircosoft AppFactory) Game 14 is a racing game where instead of controlling your car, you control the environment. Create a safe path for your rally driver! We spawn a start and end point on…
Developer: Steven Tu (Twoplus Games) Game 13 begun as a desire to use Conway’s Game of Life in an interesting way. And so, Convader was born. The game is spin off of space invaders that uses Conway’s Game of Life…
Developer: Robert Bogle (Microsoft AppFactory) Game 12, or Fruit Harvest has a simple goal: harvest the fruit before they hit the ground. Look out for golden fruit and watch out for rotten fruit! The aim of the game is to…
Developer: Munyaradzi Zinatsa (Microsoft AppFactory) Game 10 is a simple memory game on a rect grid. Find the cheeses or die trying! The game is quite straight forward. The player is able to view the board at the beginning of…
Developer: Kevin Marais (Microsoft AppFactory) Game 7 is the first game to use a wrapped grid! The aim of the game is to get your ship to Castle White as many times as you can. You also need to avoid the…
Developer: Lebogang Madise (Microsoft AppFactory) Game 6, or Sea World Merry-go-round is a simple match game. You click on a creature to rotate all its neighbors, and matches are formed when all the creatures in a 2×2 square are the same. From…
It’s been almost a year since our 30 games in 30 days project for Unity, and we’re more than ready for our next challenge. We recently ported Grids to GameMaker and in one weeks’ time (6 October) we’re going to…
Why 30 games in 30 days One afternoon Herman and I were talking about rapid prototyping, a hot topic in our local game development community, Make Games SA We agreed this would be the best way to choose our next…