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Category Archives: 30 Games in 30 Days

Day 20 Game 20: 30 games in 30 days using Grids for GameMaker

Developer: Steven Tu (Twoplus Games) In this game, your goal is to remove as many blocks as you can by making matches. The only control you have is the direction of the gravity. Because the game is on a hex…
  • Permalink
  • Posted: 25 October 2014
  • Tags: gamemaker
  • Author: Gamelogic

Day 17 Game 17: 30 games in 30 days using Grids for GameMaker

Developer: Steven Tu (Twoplus Games) Game 17, or Tetrifender, is an action puzzle game using tetrominos! Tower defence meets Tetris in a game where you must protect your fort and sink your enemies! Notes from the Developer: I’ve been fascinated with tetris blocks…
  • Permalink
  • Posted: 22 October 2014
  • Author: Gamelogic

Day 14 Game 14: 30 games in 30 days using Grids for GameMaker

Developer: Cukia Kimani and Kevin Marais (Mircosoft AppFactory) Game 14 is a racing game where instead of controlling your car, you control the environment. Create a safe path for your rally driver! We spawn a start and end point on…
  • Permalink
  • Posted: 19 October 2014
  • Author: Gamelogic

Day 13 Game 13: 30 games in 30 days using Grids for GameMaker

Developer: Steven Tu (Twoplus Games) Game 13 begun as a desire to use Conway’s Game of Life in an interesting way. And so, Convader was born. The game is spin off of space invaders that uses Conway’s Game of Life…
  • Permalink
  • Posted: 18 October 2014
  • Comments: 1
  • Author: Gamelogic

Day 12 Game 12: 30 games in 30 days using Grids for GameMaker

Developer: Robert Bogle (Microsoft AppFactory) Game 12, or Fruit Harvest has a simple goal: harvest the fruit before they hit the ground. Look out for golden fruit and watch out for rotten fruit! The aim of the game is to…
  • Permalink
  • Posted: 17 October 2014
  • Author: Gamelogic

Day 10 Game 10: 30 games in 30 days using Grids for GameMaker

Developer: Munyaradzi Zinatsa (Microsoft AppFactory) Game 10 is a simple memory game on a rect grid. Find the cheeses or die trying! The game is quite straight forward. The player is able to view the board at the beginning of…
  • Permalink
  • Posted: 15 October 2014
  • Author: Gamelogic

Day 7 Game 7: 30 games in 30 days using Grids for GameMaker

Developer: Kevin Marais (Microsoft AppFactory) Game 7 is the first game to use a wrapped grid! The aim of the game is to get your ship to Castle White as many times as you can. You also need to avoid the…
  • Permalink
  • Posted: 12 October 2014
  • Comments: 1
  • Author: Gamelogic

Day 6 Game 6: 30 games in 30 days using Grids for GameMaker

Developer: Lebogang Madise (Microsoft AppFactory) Game 6, or Sea World Merry-go-round is a simple match game. You click on a creature to rotate all its neighbors, and matches are formed when all the creatures in a 2×2 square are the same. From…
  • Permalink
  • Posted: 11 October 2014
  • Tags: Game Maker
  • Author: Gamelogic

30 games in 30 days using Grids for GameMaker

It’s been almost a year since our 30 games in 30 days project for Unity, and we’re more than ready for our next challenge. We recently ported Grids to GameMaker and in one weeks’ time (6 October) we’re going to…
  • Permalink
  • Posted: 29 September 2014
  • Author: Gamelogic

How we made 30 games in 30 days

Why 30 games in 30 days One afternoon Herman and I were talking about rapid prototyping, a hot topic in our local game development community, Make Games SA We agreed this would be the best way to choose our next…
  • Permalink
  • Posted: 6 December 2013
  • Comments: 9
  • Author: Jonathan Bailey
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