Jonathan Bailey

He started his career by developing a personality profiler at mytcg technologies. He later co-founded ICE games and helped grow the company in Luxembourg and South Africa. He lead a team to develop a 3D mobile and web game. Recently he has turned some of his research in articles on Gamasutra such as Match Game Mechanics: An exhaustive survey.

Jonathan holds a B.Sc. honours degree in psychology and a B.Sc. in molecular and cellular biology from the University of Cape Town.

Herman Tulleken

Herman has been working in the games industry since 2006, including for studios such as Luma Arcade and I-Imagine. As a freelancer, he has done work for Renderheads and Studio 2511. He has worked on games such as Mini#37, Space Freight, The Adventures of Gi, and Bladeslinger. He’s also worked on simulation software for InnovationLab and marketing games for Oros. He occasionally writes articles for Dev.Mag or Gamasutra, such as 50 Tips for Working with Unity (Best Practices).

Herman holds an honours degree in computer engineering from the University of Pretoria.

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