Games are made up of several subsystems: graphics, AI, physics, audio, peripheral features (for example social networking and payments) and game logic. Game logic is the rules of a game. A game can be without any of the other components, but all games have game logic; all games have rules.
We make software to help developers implement their rules.
Our mission is to develop state of the art tools that improve quality, increase productivity and inspire innovation. We want to change the way people make games.
Herman Tulleken (technical queries) firstname.lastname@example.org
Jonathan Bailey (business queries) email@example.com
Moneda Avenue, Santiago, Chile
We chat with Gamelogic on why it decided to create so many small game prototypes in a month, and what its tool has to offer developers
Mention: 30 games in 30 days, by Grids by Steven Tu
Go SA! The local game dev scene is heating up, and the latest comes from GameLogic – the company behind the super impressive project which speaks volumes for itself – they made 30 games in 30 days, and they’re not even a game development company.
But Unity being an open environment, you can find a truly wonderful plugin in the asset store: Grids by Gamelogic. Using it you are ready to use geometry with Hex Coordinates, and the component comes with a lot of algorithms (Shortest path, Connected shapes, Connected lines, Neighborhood aggregation).
Surprisingly I was drawing my levels straight out of arrays and into its own grid in about 10-12 minutes. Installation was painless and unlike most people I took a few minutes to RTFM. Speaking of manuals, Grids has some of the best documentation you’ll see in a GameMaker extension.
Overall, the API for using the grids library is well put together. Some of this structure is probably a natural consequence of building a library with so many interchangeable pieces, but it was clearly written by someone with a strong grasp of the subject matter. I like that it is largely divorced from Unity-specific references. (ie. MonoBehaviour)