A cheat for seamless hex tiles
Making a seamless hex tile is a lot of work, especially if you want to rotate your tiles. In some cases […]
Making a seamless hex tile is a lot of work, especially if you want to rotate your tiles. In some cases […]
In this post, I describe one way of making a hex tile that can be tiled seamlessly, even when the
We are updating some of our examples with better art. One of the cool examples on our site is a
Our Grids library provides many useful functions for working with hex-coordinates in Unity, but you may want to go beyond
This post explains how you could make a seamless tile in the shape of any parallelogram. You can use this
In this post I give two methods for making hexagonal tiles that will tile seamlessly. The methods use any method
A rhombille grid is a tessellation of the plain in identical rhombi. (The term was coined by John Conway in