“Cloudy” noise on a hex grid
This article is about noise that looks somewhat like this: One way to generate noise like that is to add […]
This article is about noise that looks somewhat like this: One way to generate noise like that is to add […]
We added a new example to show how Grids can be used if you use 2D Toolkit for your sprites.
This example shows how to use the path-finding algorithm that come with Grids on a grid built in the editor
This example shows how to implement basic matching mechanics. It has two scripts; one for a custom cell, and a
Grids 1.8 is finally out 🙂 This is quite a big change – from being an abstract data structure library,
Grids 1.7 is out. It’s the biggest update yet, incorporating a lot of the tech we built for our 30
[button url=”http://www.gamelogic.co.za/examples/30-games-in-30-days/game30/” size=”large”]CLICK HERE TO PLAY GAME 30[/button] [divider] [slogan]This is what Grids did for us today. What can Grids
[button url=”http://www.gamelogic.co.za/examples/30-games-in-30-days/game29/” size=”large”]CLICK HERE TO PLAY GAME 29[/button] [divider] [slogan]This is what Grids did for us today. What can Grids
[button url=”http://www.gamelogic.co.za/examples/30-games-in-30-days/game28/” size=”large”]CLICK HERE TO PLAY GAME 28[/button] [divider] [slogan]This is what Grids did for us today. What can Grids