Grids 1.8 is finally out 🙂
This is quite a big change – from being an abstract data structure library, we turned Grids into an editor extension, which allows you to setup grids in the editor. On the surface, it is not a big change. We joke that we wrote 1000s of lines of code to eliminate the 10 or so lines you’d have to write to construct the grid and map. And in a sense, this is true – you still have to write your game logic, and this looks quite a bit like it did before – you use the grid data structure to access cells, and the map for doing world-to-grid point conversions. So what has really changed?

