Day 20 Game 20: 30 games in 30 days using Grids for GameMaker

[button url=”http://www.gamelogic.co.za/examples/30-games-in-30-days-for-gamemaker/Game20/Game20.zip” size=”large”]CLICK HERE TO DOWNLOAD (5MB) GAME 20 [/button]

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[slogan]This is what Grids did for us today. What can Grids do for you?[/slogan]

Developer: Steven Tu (Twoplus Games)

In this game, your goal is to remove as many blocks as you can by making matches. The only control you have is the direction of the gravity. Because the game is on a hex grid, there are six natural directions (which makes it slightly easier to maneuver blocks than it would be in a rect or tri grid). As with many matching games, the trickiest bits to implement are transitions – the falling of the blocks (complicated slightly by the fact that gravity can be in any of six directions), and the flashing when you make a match.

 

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