[button url=”https://gamelogic.co.za/examples/30-games-in-30-days-for-gamemaker/Game12/index.html” size=”large”]CLICK HERE TO PLAY GAME 12 [/button]
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[slogan]This is what Grids did for us today. What can Grids do for you?[/slogan]
Developer: Robert Bogle (Microsoft AppFactory)
Game 12, or Fruit Harvest has a simple goal: harvest the fruit before they hit the ground. Look out for golden fruit and watch out for rotten fruit!
The aim of the game is to collect as many fruit as possible with in the time frame, simply by clicking on a fruit while on the tree or while falling to the ground. We used a grid to randomly spawn fruit on different parts of the tree and gradually increase the rate at which they spawn to increase the difficulty. We added golden fruit for bonus points and rotten (black) fruit to further increase the difficulty. This is the first game to use physics.
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Click here to check out all 30 games
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