Table of Contents

Namespace Gamelogic.Grids2.Examples

Classes

AnimationMapTest
AnimationMapTest.AnimationMap
BasicBlockGridMain
BasicCubeGridMain
BasicFatHexGridMain
BasicHexGridMain
BasicLineGridMain
BasicPolarGridMain
BasicRectGridMain
BezierCurveMap
BezierPath
CollisionInput
CurveMapNode
DiffusionExample
EdgeGrid
ExampleGridBehaviour
FEVMaze

FEVMaze is a special behavior that treats a RectGrid as a maze, which cells have a meaning depending on their positioning in the grid.

Rect Grid:

. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .

Seen as FEVMaze (Face, Edge, Vertices):

V E V E V E V E V
E F E F E F E F E
V E V E V E V E V
E F E F E F E F E
V E V E V E V E V
E F E F E F E F E
V E V E V E V E V

In the FEVMaze, Face is a Room, Edge is a Wall, and Vertices are there but are not treated by the algorithm.

FaceGrid
FieldOfView
FiveMaze
GridCell
HexShapeForTri
LightsOutHex
LightsOutHexCustomNeighbors
LinearCurveMap
Lines
LinesCell
MakeGrid
MapTest
MeshDataFromMesh

Uses a mesh for an actual cell to generate full mesh data for a grid.

NestedGrid
NestedGridTest
NineMaze
PentominoButton
PhysicalGrid<TPoint, TCell>
PolyominoCell
PrimsAlgorithm
PrimsAlgorithmTest
Puzzle
RectEdgeMapNode
RectEdgeShapeNode
RectFEV
RectFEV.Wall
RectFEVMapNode
RectFEVShapeNode
RectVertexMapNode
RectVertexShapeNode
SimpleGrid
SimpleGridBehaviour
SimpleGridExample
SpaceFillingCurveGenerator
SpaceFillingCurvesExample
SpriteClicked
SpriteList
StressTestHex
TestDitherResponse
TestGridBehaviour
TriangleCell

Enums

FEVMaze.MazeAlgorithm
FieldOfView.Mode
Interpolation
NoiseType
RectFEV.FEVType
RectFEV.MazeType
RectFEV.Symmetry
RectFEV.WallDirection
SpaceFillingCurvesExample.ColoringType
SpaceFillingCurvesExample.CurveType
SpaceFillingCurvesExample.MarkerType