Table of Contents

Class Lines

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
public class Lines : GridBehaviour<GridPoint2, TileCell>
Inheritance
Lines
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

cellsPerTurn

public int cellsPerTurn

Field Value

int

colors

public List<Color> colors

Field Value

List<Color>

gameOverText

public Text gameOverText

Field Value

Text

lineLength

public int lineLength

Field Value

int

linesCountText

public Text linesCountText

Field Value

Text

Methods

GetColor(int)

public static Color GetColor(int color)

Parameters

color int

Returns

Color

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated. Override this to implement custom initialization code. (You can access the grid through the Grid property).

public override void InitGrid()

OnClick(GridPoint2)

public void OnClick(GridPoint2 point)

Parameters

point GridPoint2

OnReset()

public void OnReset()

Reset()

public void Reset()