Class TestGridBehaviour
public class TestGridBehaviour : GridBehaviour<GridPoint2, SpriteCell>
- Inheritance
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TestGridBehaviour
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Fields
color1
public Color color1
Field Value
color2
public Color color2
Field Value
columnSize
public int columnSize
Field Value
neighborDirections
public List<InspectableGridPoint2> neighborDirections
Field Value
Methods
InitGrid()
When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated. Override this to implement custom initialization code. (You can access the grid through the Grid property).
public override void InitGrid()
OnClick(GridPoint2)
public void OnClick(GridPoint2 point)
Parameters
point
GridPoint2