Table of Contents

Class TestGridBehaviour

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
public class TestGridBehaviour : GridBehaviour<GridPoint2, SpriteCell>
Inheritance
TestGridBehaviour
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

color1

public Color color1

Field Value

Color

color2

public Color color2

Field Value

Color

columnSize

public int columnSize

Field Value

int

neighborDirections

public List<InspectableGridPoint2> neighborDirections

Field Value

List<InspectableGridPoint2>

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated. Override this to implement custom initialization code. (You can access the grid through the Grid property).

public override void InitGrid()

OnClick(GridPoint2)

public void OnClick(GridPoint2 point)

Parameters

point GridPoint2