Table of Contents

Class NineMaze

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
public class NineMaze : GridBehaviour<GridPoint2, TileCell>
Inheritance
NineMaze
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

closedCell

public SpriteList closedCell

Field Value

SpriteList

closedColor

public Color closedColor

Field Value

Color

colorFunction

public ColorFunction colorFunction

Field Value

ColorFunction

openCell

public SpriteList openCell

Field Value

SpriteList

openColor

public Color openColor

Field Value

Color

rotations

public FloatList rotations

Field Value

FloatList

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated. Override this to implement custom initialization code. (You can access the grid through the Grid property).

public override void InitGrid()