Table of Contents

Class BasicLineGridMain

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
public class BasicLineGridMain : GLMonoBehaviour
Inheritance
BasicLineGridMain
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

cellPrefab

[Tooltip("The prefab to use for cells.")]
public SpriteCell cellPrefab

Field Value

SpriteCell

colorFunction

[Tooltip("Used to color the cells.")]
public int colorFunction

Field Value

int

colors

[Tooltip("The colors to use to color the cells.")]
public ColorList colors

Field Value

ColorList

gridRoot

[Tooltip("All our cells will use this as root to keep the scene neat.")]
public GameObject gridRoot

Field Value

GameObject

gridSize

[Tooltip("The dimensions for the grid to use.")]
public int gridSize

Field Value

int

Properties

ScreenRect

public static Rect ScreenRect { get; }

Property Value

Rect

Methods

Start()

public void Start()