Table of Contents

Class SimpleGridExample

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
public class SimpleGridExample : GLMonoBehaviour
Inheritance
SimpleGridExample
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

colorFunction

[SerializeField]
[Tooltip("The color function to use to color cells.")]
protected ColorFunction colorFunction

Field Value

ColorFunction

colors

[SerializeField]
[Tooltip("The colors to use to color cells.")]
[ContextMenuItem("Reset", "ResetColors")]
protected ColorList colors

Field Value

ColorList

Methods

AddTileGrid()

public void AddTileGrid()

ClearAllGrids()

public void ClearAllGrids()