Table of Contents

Class LightsOutHex

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
public class LightsOutHex : GridBehaviour<GridPoint2, TileCell>
Inheritance
LightsOutHex
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

gameOverText

public Text gameOverText

Field Value

Text

moveCountText

public Text moveCountText

Field Value

Text

offColor

public Color offColor

Field Value

Color

onColor

public Color onColor

Field Value

Color

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated. Override this to implement custom initialization code. (You can access the grid through the Grid property).

public override void InitGrid()

OnClick(GridPoint2)

public void OnClick(GridPoint2 point)

Parameters

point GridPoint2

OnReset()

public void OnReset()

Reset()

public void Reset()