Class LightsOutHex
public class LightsOutHex : GridBehaviour<GridPoint2, TileCell>
- Inheritance
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LightsOutHex
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Fields
gameOverText
public Text gameOverText
Field Value
- Text
moveCountText
public Text moveCountText
Field Value
- Text
offColor
public Color offColor
Field Value
onColor
public Color onColor
Field Value
Methods
InitGrid()
When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated. Override this to implement custom initialization code. (You can access the grid through the Grid property).
public override void InitGrid()
OnClick(GridPoint2)
public void OnClick(GridPoint2 point)
Parameters
point
GridPoint2
OnReset()
public void OnReset()
Reset()
public void Reset()