Class BasicBlockGridMain
public class BasicBlockGridMain : GLMonoBehaviour
- Inheritance
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BasicBlockGridMain
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Fields
cellPrefab
[Tooltip("The prefab to use for cells.")]
public MeshTileCell cellPrefab
Field Value
colorFunction
[Tooltip("Used to color the cells.")]
public ColorFunction3 colorFunction
Field Value
colors
[Tooltip("The colors to use to color the cells.")]
public ColorList colors
Field Value
gridDimensions
[Tooltip("The dimensions for the grid to use.")]
public InspectableGridPoint3 gridDimensions
Field Value
gridRoot
[Tooltip("All our cells will use this as root to keep the scene neat.")]
public GameObject gridRoot
Field Value
Methods
Start()
public void Start()