Table of Contents

Class FiveMaze

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
public class FiveMaze : GridBehaviour<GridPoint2, TileCell>
Inheritance
FiveMaze
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

EndSprite

public Sprite EndSprite

Field Value

Sprite

closedCell

public Sprite closedCell

Field Value

Sprite

closedColor

public Color closedColor

Field Value

Color

openCell

public Sprite openCell

Field Value

Sprite

openColor

public Color openColor

Field Value

Color

openWall

public Sprite openWall

Field Value

Sprite

Methods

InitGrid()

When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated. Override this to implement custom initialization code. (You can access the grid through the Grid property).

public override void InitGrid()