Table of Contents

Class LinesCell

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
[RequireComponent(typeof(SpriteCell))]
public class LinesCell : GLMonoBehaviour
Inheritance
LinesCell
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Properties

Color

public Color Color { get; set; }

Property Value

Color

HighlightOn

public bool HighlightOn { get; set; }

Property Value

bool

IsEmpty

public bool IsEmpty { get; }

Property Value

bool

Type

public int Type { get; }

Property Value

int

Methods

SetState(bool, int, bool)

public void SetState(bool isEmpty, int type, bool highlight)

Parameters

isEmpty bool
type int
highlight bool