Class PhysicalGrid<TPoint, TCell>
- Namespace
- Gamelogic.Grids2.Examples
- Assembly
- Assembly-CSharp.dll
public class PhysicalGrid<TPoint, TCell>
Type Parameters
TPoint
TCell
- Inheritance
-
PhysicalGrid<TPoint, TCell>
- Inherited Members
-
Constructors
PhysicalGrid(IGrid<TPoint, TCell>, GridMap<TPoint>, GameObject)
public PhysicalGrid(IGrid<TPoint, TCell> grid, GridMap<TPoint> gridMap, GameObject gameObject)
Parameters
grid
IGrid<TPoint, TCell>
gridMap
GridMap<TPoint>
gameObject
GameObject
Properties
GameObject
public GameObject GameObject { get; }
Property Value
- GameObject
Grid
public IGrid<TPoint, TCell> Grid { get; }
Property Value
- IGrid<TPoint, TCell>
GridMap
public GridMap<TPoint> GridMap { get; }
Property Value
- GridMap<TPoint>
Methods
AddComponent<T>()
public T AddComponent<T>() where T : GridBehaviour<TPoint, TCell>
Returns
- T
Type Parameters
T
GetComponent<T>()
public T GetComponent<T>() where T : GridBehaviour<TPoint, TCell>
Returns
- T
Type Parameters
T